Imprint

We live in a time when everything turns digital — fast, convenient, efficient.

But in that speed, we forget how it feels to touch something real.

IMPRINT is my exploration of that fading feeling.

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//Storyboard

Pro create

//Storyboard

Pro create

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//Charater design

Illustrator

//Charater design

Illustrator

Ch_ink
Ch_ink
BTS - Character correction
Research

Animating the paper man was quite challenging.


I rigged him using Duik Ángela for smooth joint movement, but because the character has sharp, cut-paper edges, the default deformation didn’t look natural.


After finishing the core animation, I went back frame by frame and used the path tool to manually correct every joint and fill the gaps. It was time-consuming, but it preserved that crisp, handmade cutout look — which was crucial to keep the illusion of real paper alive.



Animating the paper man was quite challenging.


I rigged him using Duik Ángela for smooth joint movement, but because the character has sharp, cut-paper edges, the default deformation didn’t look natural.


After finishing the core animation, I went back frame by frame and used the path tool to manually correct every joint and fill the gaps. It was time-consuming, but it preserved that crisp, handmade cutout look — which was crucial to keep the illusion of real paper alive.



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//Style Frames

After Effects

//Style Frames

After Effects

Man Workout
Snow Gliding
Retro Car
Reel_world
Reel_world
Retro Car
Snow Gliding
Man Workout