Imprint
We live in a time when everything turns digital — fast, convenient, efficient.
But in that speed, we forget how it feels to touch something real.
IMPRINT is my exploration of that fading feeling.
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//Storyboard
Pro create
//Storyboard
Pro create












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//Charater design
Illustrator
//Charater design
Illustrator


BTS - Character correction
Research
Animating the paper man was quite challenging.
I rigged him using Duik Ángela for smooth joint movement, but because the character has sharp, cut-paper edges, the default deformation didn’t look natural.
After finishing the core animation, I went back frame by frame and used the path tool to manually correct every joint and fill the gaps. It was time-consuming, but it preserved that crisp, handmade cutout look — which was crucial to keep the illusion of real paper alive.
Animating the paper man was quite challenging.
I rigged him using Duik Ángela for smooth joint movement, but because the character has sharp, cut-paper edges, the default deformation didn’t look natural.
After finishing the core animation, I went back frame by frame and used the path tool to manually correct every joint and fill the gaps. It was time-consuming, but it preserved that crisp, handmade cutout look — which was crucial to keep the illusion of real paper alive.
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//Style Frames
After Effects
//Style Frames
After Effects













